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May 18, 2013
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Not Your Uncle Pennybags’ MonopolyPosted on Feb 9, 2011
Hasbro, in an effort to take some of the sting out of capitalism-as-play, has come up with a new version of the classic board game that turns over much of the work—rolling dice, keeping track of cash, monitoring player movements—to a talking, infrared nanny tower that sits in the middle of the board.
We’re not exactly sure what the point of Monopoly is if not to cheat your relatives out of paper money and get into fights over what the rules really say about free parking. Maybe this will make for a gentler, kinder generation of economic opportunists who know better than to defy the tower. —PZS Advertisement Previous item: Bad News Bernanke Strikes Again Next item: Americans Pay Less in Taxes Under Obama Than Under Bush New and Improved CommentsIf you have trouble leaving a comment, review this help page. Still having problems? Let us know. If you find yourself moderated, take a moment to review our comment policy. |
By lonestar, February 11, 2011 at 3:35 pm Link to this comment
(Unregistered commenter)
Maybe they can fix it so the tower moves the pieces for you, too. Then you can put the game into play and go get a beer. Or go see a movie. Or any other thing you can think of that’s more interesting than automated Monopoly.
Report thisBy Napolean DoneHisPart, February 10, 2011 at 11:09 am Link to this comment
Oh they improved it, all right…
They brought it up to today’s standards of government knowing your every move ( the tower beaming its infrared see-all light. Now now mistakes in how far you get, how much you make, or how much you owe… welcome to the New World Order!
Report thisBy gerard, February 10, 2011 at 1:39 am Link to this comment
“What’s missing?” the article asks. The same thing that’s missing from the old game. And the same thing that’s missing from the business world.
Report thisWhat’s that? The challenge of creating or choosing moral political and economic choices that are rewarded not by cash in personal bank accounts, but by opening avenues toward improved human life—better health care, non-violent solutions to severe conflicts of interest, choices that involve discrimination between a better future and a worse future, choices that require weighing consequences of player’s actions and rewarding moral choices and/or punishing exploitation.
In a day or so,if you shut some of us TDers up in a room alone, we could probably come up with a real doozie of a board game, either for kids 12 to 16 or for people from 18 to 90. Called—maybe—“Win-
Win!” or “Totalopoly”