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Computer Gamers Decipher Structure of AIDS Enzyme

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Posted on Sep 20, 2011
Flickr / Chase N. (CC-BY-SA)

To the astonishment of scientists, online gamers deciphered the 3-D structure of an enzyme of an AIDS-like virus in just three weeks, a feat that had evaded researchers for 10 years.

The gamers used a “fun for purpose” video game called “Foldit,” developed in 2008 by the University of Washington, to unwind chains of amino acids and create an accurate 3-D digital model of the monomeric protease enzyme, a “cutting agent in the complex molecular tailoring of retroviruses,” including HIV. —BF

AFP on Yahoo Games’ Plugged In:

Cracking the enzyme “provides new insights for the design of antiretroviral drugs,” says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing scientific problem.

“We wanted to see if human intuition could succeed where automated methods had failed,” Firas Khatib of the university’s biochemistry lab said in a press release. “The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”

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By David Warren, October 29, 2011 at 9:52 pm Link to this comment
(Unregistered commenter)

This reminded me of Stargate Universe first episode…when Eli Wallace solved the problem on an online game.

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By Mouseytongue, September 23, 2011 at 10:39 am Link to this comment
(Unregistered commenter)

Hey, way cool! A game where everyone actually wins
something real! A game where there is a possible
bodycount of lives saved! I wanna play!!!

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By gerard, September 20, 2011 at 1:46 pm Link to this comment

“One of Foldit’s creators, Seth Cooper, explained why gamers had succeeded where computers had failed.
‘People have spatial reasoning skills, something computers are not yet good at,’ he said.” (Some people, that is.)

Tie that statement to the observation that people with autism have better three-dimensional perception than those who are not autistic (whatever autism is) and you have a new way open to research and to attitudes regarding Asperger’s Syndrome “patients.”
Maybe they aren’t really “patients” at all, but fore-runners of advancing human perceptions—carriers (if you will) of something “paranormal” gradually working its way through the genes to become “normal.”

In other words, maybe it’s the researchers who have the problem.  Time will tell.

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A Progressive Journal of News and Opinion. Editor, Robert Scheer. Publisher, Zuade Kaufman.
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